Last week a friend asked me to help out on some special effects for a little project they were working on, they needed some CG and I was happy to help. I was tasked with taking video and making a character “shatter”. So we plugged away and in an afternoon we had come up with a nice little XPRESSO rig to handle our mesh. I posed the model and baked the projection and set a few computers to render the passes for the comp.
While doing separate passes I came across some pretty stunning renders, especially the ambient occlusion pass (which I was using to fake shadows on my render). So I got to thinking it might be a nice piece to work on for my Post Production class, in which I had to come up with something for a final project. This was my jumping off point.
UNDER THE LINK I’VE ADDED THE FINAL VIDEO


So I got to chatting with my teacher about where I could take it. I didn’t want to go the obvious rout, the notion of “fragile people” didn’t really seem fitting. So he threw some ideas around and I liked where it was going, I want to depict powerful figures going through a metamorphoses of sorts. So I’m going to try integrating it into some fractal style processes. Its still early, but I’ve gotten some nice renders out of my experimentation. Hopefully I can pull this one out in time for the due date. Here are some of the fractal examples:



