FRAGILE & FRACTALS: UPDATED

November 23 2009

fragile preview

Last week a friend asked me to help out on some special effects for a little project they were working on, they needed some CG and I was happy to help.  I was tasked with taking video and making a character “shatter”.  So we plugged away and in an afternoon we had come up with a nice little XPRESSO rig to handle our mesh.  I posed the model and baked the projection and set a few computers to render the passes for the comp.

While doing separate passes I came across some pretty stunning renders, especially the ambient occlusion pass (which I was using to fake shadows on my render).  So I got to thinking it might be a nice piece to work on for my Post Production class, in which I had to come up with something for a final project.  This was my jumping off point.
UNDER THE LINK I’VE ADDED THE FINAL VIDEO

example 1

example 2

So I got to chatting with my teacher about where I could take it.  I didn’t want to go the obvious rout, the notion of “fragile people” didn’t really seem fitting.  So he threw some ideas around and I liked where it was going, I want to depict powerful figures going through a metamorphoses of sorts.  So I’m going to try integrating it into some fractal style processes.  Its still early, but I’ve gotten some nice renders out of my experimentation.  Hopefully I can pull this one out in time for the due date.  Here are some of the fractal examples:

fractal3

fractal2


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