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	<title>FINLAY PATERSON</title>
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	<link>http://finlay.to</link>
	<description>ANIMATION</description>
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		<title>ORBIT: Production</title>
		<link>http://finlay.to/blog/orbit-production/</link>
		<comments>http://finlay.to/blog/orbit-production/#comments</comments>
		<pubDate>Mon, 20 Dec 2010 20:58:44 +0000</pubDate>
		<dc:creator>Finlay</dc:creator>
				<category><![CDATA[Blog Posts]]></category>

		<guid isPermaLink="false">http://finlay.to/?p=921</guid>
		<description><![CDATA[Last night we wrapped our final day of principal photography.  In total it was four days of shooting plus one pickup day where we shot the final scene.  The whole shoot was a blast, it was really great to see how everyone&#8217;s work came together.  I wanted to let each artist working on the project [...]]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>ORBIT: An Introduction</title>
		<link>http://finlay.to/blog/orbit-an-introduction/</link>
		<comments>http://finlay.to/blog/orbit-an-introduction/#comments</comments>
		<pubDate>Tue, 30 Nov 2010 15:30:37 +0000</pubDate>
		<dc:creator>Finlay</dc:creator>
				<category><![CDATA[Blog Posts]]></category>
		<category><![CDATA[ORBIT]]></category>

		<guid isPermaLink="false">http://finlay.to/?p=894</guid>
		<description><![CDATA[My thesis is well underway by this point, and though I had hoped to post more as the project moved forward it has been hard to find the time. It&#8217;s been a gruelling three months since beginning production, but the challenges have been immensely rewarding and I couldn’t be more excited to be working on [...]]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PHOTOS, DOWNLOADS AND CLIENT PAGE</title>
		<link>http://finlay.to/blog/photos-downloads-and-client-page/</link>
		<comments>http://finlay.to/blog/photos-downloads-and-client-page/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 05:29:18 +0000</pubDate>
		<dc:creator>Finlay</dc:creator>
				<category><![CDATA[Blog Posts]]></category>

		<guid isPermaLink="false">http://finlay.to/?p=773</guid>
		<description><![CDATA[PHOTO.FINLAY.TO Today I am unveiling some new parts of the site.  As my practice wiggles around and I play with more mediums I find I have more to show, and it&#8217;s not just animation. So I&#8217;m going to be adding a renewed passion of mine periodically to photo.finlay.to; the new photo section.  This is already [...]]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ISAAC &amp; ISABELLE ON BREAK</title>
		<link>http://finlay.to/blog/isaac-isabelle-on-break/</link>
		<comments>http://finlay.to/blog/isaac-isabelle-on-break/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 20:31:41 +0000</pubDate>
		<dc:creator>Finlay</dc:creator>
				<category><![CDATA[Blog Posts]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[ambient light]]></category>
		<category><![CDATA[ambient occlusion]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[AO pass]]></category>
		<category><![CDATA[breakdown]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[c4d smoke]]></category>
		<category><![CDATA[c4d to nuke workflow]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[character rigging]]></category>
		<category><![CDATA[exr]]></category>
		<category><![CDATA[finlay]]></category>
		<category><![CDATA[finn paterson]]></category>
		<category><![CDATA[finnlay]]></category>
		<category><![CDATA[global illumination]]></category>
		<category><![CDATA[isaac]]></category>
		<category><![CDATA[mako the whale]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[multipass renders]]></category>
		<category><![CDATA[openexr]]></category>
		<category><![CDATA[owl]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[pyrocluster]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[rgb smoke]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[short]]></category>
		<category><![CDATA[smoke]]></category>
		<category><![CDATA[spline IK]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[voxel smoke]]></category>
		<category><![CDATA[whale chatcter]]></category>
		<category><![CDATA[whale rig]]></category>
		<category><![CDATA[XPRESSO]]></category>

		<guid isPermaLink="false">http://finlay.to/?p=786</guid>
		<description><![CDATA[This post will cover my multipass workflow, my experiments with smoke, and a whale character from the script including some simulations and the swim cycle.  This will likely be the last Isaac and Isabelle post for a while, as I&#8217;m gearing up for thesis year and expect that it will take over my personal work [...]]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>STYLEFRAMES &amp; PROJECTION MAPPING</title>
		<link>http://finlay.to/blog/final-styleframes-and-projection-mapping/</link>
		<comments>http://finlay.to/blog/final-styleframes-and-projection-mapping/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 18:38:12 +0000</pubDate>
		<dc:creator>Finlay</dc:creator>
				<category><![CDATA[Blog Posts]]></category>
		<category><![CDATA[Project: Shooting @ Stars]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[background]]></category>
		<category><![CDATA[breakdown]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[camera moves]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[child]]></category>
		<category><![CDATA[cinema 4d]]></category>
		<category><![CDATA[classroom]]></category>
		<category><![CDATA[depth of field]]></category>
		<category><![CDATA[field]]></category>
		<category><![CDATA[forest]]></category>
		<category><![CDATA[geometry]]></category>
		<category><![CDATA[grass]]></category>
		<category><![CDATA[isaac]]></category>
		<category><![CDATA[lighting setup]]></category>
		<category><![CDATA[mike ellis]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[outdoor lighting]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[projection man]]></category>
		<category><![CDATA[projection mapping]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[school building]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[short]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[styleframe]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[texture baking]]></category>
		<category><![CDATA[tree]]></category>

		<guid isPermaLink="false">http://finlay.to/?p=677</guid>
		<description><![CDATA[Okay first up are some new, more finalized renders with the &#8216;outside&#8217; parts finished and included.  It was tricky to get so much into a scene that my humble computers would render in a realistic timeline, the solution ended up being to have everything on the other side of the window to be projection mapped [...]]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>ISAAC SHORT: TEACHER CHARACTER AND GRADING</title>
		<link>http://finlay.to/blog/isaac-short-teacher-character-and-grading/</link>
		<comments>http://finlay.to/blog/isaac-short-teacher-character-and-grading/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 23:25:31 +0000</pubDate>
		<dc:creator>Finlay</dc:creator>
				<category><![CDATA[Blog Posts]]></category>
		<category><![CDATA[Project: Shooting @ Stars]]></category>
		<category><![CDATA[4d]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[cinema]]></category>
		<category><![CDATA[grading]]></category>
		<category><![CDATA[heavy]]></category>
		<category><![CDATA[isaac]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[short]]></category>
		<category><![CDATA[teacher]]></category>

		<guid isPermaLink="false">http://finlay.to/?p=658</guid>
		<description><![CDATA[This is going to be a quick post on my progress with the short.  I&#8217;ve finished all of the human characters in the short now, the last of which was the teacher.  She&#8217;s unnamed for the time being, but she&#8217;s got such a small part it&#8217;s not really pertinent.  After the jump there&#8217;s a 360 of [...]]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>ISAAC SHORT: SETS &amp; CHARACTERS</title>
		<link>http://finlay.to/blog/isaac-short-sets-characters/</link>
		<comments>http://finlay.to/blog/isaac-short-sets-characters/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 18:11:43 +0000</pubDate>
		<dc:creator>Finlay</dc:creator>
				<category><![CDATA[Blog Posts]]></category>
		<category><![CDATA[Project: Shooting @ Stars]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[classroom]]></category>
		<category><![CDATA[desk]]></category>
		<category><![CDATA[forest]]></category>
		<category><![CDATA[girl]]></category>
		<category><![CDATA[grass]]></category>
		<category><![CDATA[hair]]></category>
		<category><![CDATA[hdri]]></category>
		<category><![CDATA[isaac]]></category>
		<category><![CDATA[isabelle]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[maquette]]></category>
		<category><![CDATA[owl]]></category>
		<category><![CDATA[owl character]]></category>
		<category><![CDATA[rapid prototype]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[short]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[test]]></category>
		<category><![CDATA[trees]]></category>
		<category><![CDATA[window]]></category>

		<guid isPermaLink="false">http://finlay.to/?p=614</guid>
		<description><![CDATA[This is going to be a quick post,  just wanted to keep up with the progress on the short, which looks like it might be renamed simply to Isaac, that one&#8217;s still up in the air.  So here are a bunch of pictures of the sets, another character called Isabelle, a reworked version of Nikolai [...]]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>1</slash:comments>
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		</item>
		<item>
		<title>CHARACTER RIGGING BREAKDOWN: Isaac</title>
		<link>http://finlay.to/blog/isaac-rig/</link>
		<comments>http://finlay.to/blog/isaac-rig/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 02:42:38 +0000</pubDate>
		<dc:creator>Finlay</dc:creator>
				<category><![CDATA[Blog Posts]]></category>
		<category><![CDATA[Project: Shooting @ Stars]]></category>
		<category><![CDATA[3d animation]]></category>
		<category><![CDATA[3d storytelling]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[automation]]></category>
		<category><![CDATA[body]]></category>
		<category><![CDATA[breakdown]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[character rigging]]></category>
		<category><![CDATA[child]]></category>
		<category><![CDATA[child animation]]></category>
		<category><![CDATA[cinema 4d]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[coffee script]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[explain]]></category>
		<category><![CDATA[expression]]></category>
		<category><![CDATA[finlay]]></category>
		<category><![CDATA[finlay.to]]></category>
		<category><![CDATA[finn]]></category>
		<category><![CDATA[help]]></category>
		<category><![CDATA[hyper nurbs]]></category>
		<category><![CDATA[hypernurbs]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[isaac]]></category>
		<category><![CDATA[kid head]]></category>
		<category><![CDATA[maxon]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[mike ellis]]></category>
		<category><![CDATA[mikellis]]></category>
		<category><![CDATA[mocha]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[nurb modeling]]></category>
		<category><![CDATA[paterson]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[rig]]></category>
		<category><![CDATA[school]]></category>
		<category><![CDATA[screen cap]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[stylized]]></category>
		<category><![CDATA[subdivision]]></category>
		<category><![CDATA[subdivision modelling]]></category>
		<category><![CDATA[toronto]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[XPRESSO]]></category>

		<guid isPermaLink="false">http://finlay.to/?p=535</guid>
		<description><![CDATA[Between my first and second semester at school this year I had a full month off, and I used that time do the prep work for my second term where I&#8217;m going to do a sort of dry run for my thesis in fourth year.  Since most of my projects at school thus far have [...]]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ISAAC UPDATE</title>
		<link>http://finlay.to/blog/isaac-update/</link>
		<comments>http://finlay.to/blog/isaac-update/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 10:59:48 +0000</pubDate>
		<dc:creator>Finlay</dc:creator>
				<category><![CDATA[Blog Posts]]></category>
		<category><![CDATA[Project: Shooting @ Stars]]></category>
		<category><![CDATA[body]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[child]]></category>
		<category><![CDATA[example]]></category>
		<category><![CDATA[isaac]]></category>
		<category><![CDATA[kid]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[overalls]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[short]]></category>

		<guid isPermaLink="false">http://finlay.to/?p=425</guid>
		<description><![CDATA[This is part of the Aiming at Mountains, Shooting at Stars project with Mike. The project&#8217;s been slow going but I&#8217;ve got some new renders of the whole Isaac body.  It&#8217;s still early, but I&#8217;d like to rig it before adding the seams and fabric detail on the clothing, I doubt there will be much [...]]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FRAGILE &amp; FRACTALS: UPDATED</title>
		<link>http://finlay.to/blog/fragile-fractals/</link>
		<comments>http://finlay.to/blog/fragile-fractals/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 09:00:24 +0000</pubDate>
		<dc:creator>Finlay</dc:creator>
				<category><![CDATA[Blog Posts]]></category>
		<category><![CDATA[body]]></category>
		<category><![CDATA[break]]></category>
		<category><![CDATA[shatter]]></category>
		<category><![CDATA[smash]]></category>
		<category><![CDATA[thinking particles]]></category>
		<category><![CDATA[XPRESSO]]></category>

		<guid isPermaLink="false">http://finlay.to/?p=433</guid>
		<description><![CDATA[Last week a friend asked me to help out on some special effects for a little project they were working on, they needed some CG and I was happy to help.  I was tasked with taking video and making a character &#8220;shatter&#8221;.  So we plugged away and in an afternoon we had come up with [...]]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>0</slash:comments>
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